Tuesday, December 15, 2015

CDD Research : Analysing An Existing 4 Panel Digipack

Once you have completed your notes relating to the codes and conventions of the 4 panels of album artwork in general, you can move to completing a close analysis of a specific album's artwork.

Take a targeted screenshot of each of the 4 panels of one of the CD Digipack posted below

Once you have done this, copy each panel at a time and paste these into Powerpoint. You can then add annotations around the image in which you analyse:

  • the way in which the conventions of album artwork have been used / developed / challenged 
  • the messages that are communicated by the codes such as image, font, positioning, colour, etc.
On completion of this close analysis, take another targeted screenshot of each panel and your annotations and post these to the CD Digipack page of your blog with the same title as this post. 

This MUST be accompanied by a description of the task and an explanation or analysis of HOW completing this task may help you to produce a more realistic media product yourself.

Repeat the task for the following number of CDs by your chosen artist or an artist from the same genre as your chosen artist.
  • Minimal : 1 other CD
  • Basic : 2 other CDs
  • Good : 3 other CDs
  • Excellent : 4 other CDs
J P Harris and the Tough Choices "I'll keep Calling"










Tuesday, December 8, 2015

CDD Research : The History Of The Album Cover

Your first research evidence on your CDD page should be evidence of some research you have undertaken into the history of the album cover.


  • Create a sub-heading as per the title of this post.
  • Read through the following information and watch the video that is linked at the end.
  • Copy and paste the text below but add in at least one image after each paragraph which relates to that paragraph. For example, you could insert an image of an early brown paper sleeve after the first paragraph.
  • Make sure that you add the link tot he video - do not try to embed it as it is restricted.

The first disc records, ones that we would recognize as such, appeared around 1910. Most often these were packaged in plain brown Paper or cardboard sleeves. Occasionally and enterprising retailer would print his store name on the sleeve but generally they were unadorned.
In the early 1920's retailers started gathering many of these cardboard sleeves and binding them together with heavy paperboard or leather covers. These looked similar to large photo albums and, borrowing the name, were sold as record albums. These albums offered much greater protection for the discs than the original packaging and were seen as indispensible to disc owners that had seen too many of their fragile records broken.
Beginning in the 1930s the record companies started using these record albums to distribute bundles of records from one performer or a collection of performers with similar musical styles. Some of the first cover designs can be traced to these albums and the record company’s desire to graphically communicate the music each album held.
Alex Steinweiss the art director for Columbia Records is given credit for the concept of modern cover art. He experimented with different concepts and images through the late 1930s and into the early 1940s. During this time Columbia Records rebounded from the terrible years they had suffered during the depression to become one of the most prominent record companies in the United States. Much of this was due to their ground breaking use of graphical design. By the close of the decade all major recording companies had graphic design professionals on staff.
The golden era of cover art design began in the early to mid 1960s and lasted into the early 1980s. During this time the major format for music was the 12 inch, long play disc or LP. Cover art became a part of the musical culture of the time. Often used to express graphically the musician’s artistic intent, it helped connect and communicate to listeners the message or underlying theme of the album.
Designers, photographers, and illustrators sometimes became famous for their cover art creations. Such notables as Andy Warhol and Frank Frazetta were taken from being known in their industry to becoming household names due to their cover art graphic design work. So respected and desired are the designs and illustrations found in cover art that there are numerous art galleries that specialize in helping collectors find rare album covers.
As the medium for recording transitioned from the LP to the compact disc many graphic designers failed to transition with it. Having worked for so long with the much larger canvas of the LP cover, switching to the smaller CD case left most designers dissatisfied with their results. Often artist and record companies simply tried to shrink the LP size art to fit the CD.
Album cover art, now almost exclusively CD and CD packaging artwork, went through a period of change and rebirth in the 1990s. Designers learned to capture snapshots and portions of the artist’s musical intent rather than trying to convey the entire message. Also designers started conveying the emotion of the music rather than the musical intent.
In the late 90s computer design programs started to overcome the physical limitations of the smaller CD packaging. With the ability to draw much tighter, finer lines and have even small details look crisp and sharp, once again designers were free to explore a larger variety of design options. As the technology continued to improve graphic designers adapted and were once again producing world class artwork.
In the present, CD design is undergoing a true renaissance. Rather than becoming obsolete in the digital age as many thought it would, graphic design is once again proving itself as the difference maker. The internet is now the largest record store imaginable. Now rather than browsing a few hundred albums or songs at a time you may be exposed to thousands and thousands. Since it would be impossible to listen to portions of all those thousands of songs the design of the accompanying artwork must cause potential listeners to stop and take notice and give this album a try.  

CLICK HERE to watch a video which provides an interesting take on the implications of album artwork in relation to marketing.

Sunday, November 22, 2015

Reflections on Research and Planning Self Assessment

I have looked through your self-assessments of your blog evidence to date and have replied to your post with my own thoughts, some advice and a task for you to complete as a reply to my comment.

This only applies, however, to those of you who have posted your self-assessment!

Jake was absent on Friday morning and, therefore, the absence of this is more understandable.

Lewis and Stephen, however, were present and I expect this to be posted to your blog at the earliest possible opportunity.

I think that the strongest blog at present belongs to Jake and, therefore, I am going to make him Top Blogger.



There are several of you whose blogs are not up to date and need work and effort to bring them up to the required standard. The weakest blog at present, however, belongs to Stephen and, therefore, I will be looking for evidence of a real drive for improvement in the next week.



Friday, November 20, 2015

Research and Planning Self-Assessment

I would like us to stop and review what the evidence on your blogs suggests about your progress to date in relation to your research and planning.

Here is the Level 4 criteria in relation to Research and Planning:


There are 8 bullet points that your blog evidence will be judged against.

I would like you to look through your blog and focus on the following things:

  1. Research into existing music videos
  2. Research into a potential target audience
  3. Work on storyboarding
  4. Time management
  5. Use of digital technology or ICT 
  6. Communication skills
  7. Level of care taken in the presentation of work


Create a post in your blog with the title Research and Planning Self Assessment

In this post I would like you to reflect on the evidence of each of the above 7 things as it stands in published posts on your blog at this moment in time.

This is the evidence that is actually there.

For each bullet point:

  • Copy and paste the bullet point as a sub-title
  • State whether you think that the evidence that you have on your blog is Excellent, Good, Basic or Minimal 
  • Provide an explanation, including specific supporting examples, to justify your self-assessment
  • Explain what you think you need to do in order to improve the quality of your blog evidence both historically and from this point onwards


I will then post a comment under your post in which I explain my judgement at present and offer advice about making improvements.

Tuesday, November 3, 2015

Planning : Work To Be Completed

Once you have completed the work set out below, you need to manage your own time in order to complete all of the following by the end of Term 2.

Each stage below is part of your planning evidence and must be detailed in a separate post.


Planning : Casting

This post should clearly evidence the casting of performers for your music video.

You should include video evidence of actors 'performing' so that a clear sense of their suitability can be seen.

Evidence of Level 4 planning for this aspect can be found by CLICKING HERE and HERE

Planning : Filming Locations

This post should clearly evidence the choice of locations for your music video.

You should include still image and video footage of the locations you consider. 

Evidence of Level 2 planning for this aspect can be found by CLICKING HERE - why do you think this evidence is only Level 2? What could you do to ensure that it moves beyond BASIC and into GOOD (level 3) or EXCELLENT (Level 4)?

Planning : Costume 

This post should clearly evidence the consideration of costume worn by the performers in your music video.

You should include a clear explanation of how your costume choices reflect the artist's style and the genre of music into which the song falls.


Evidence of Level 4 planning for this aspect can be found by CLICKING HERE

Planning : Props 

This post should clearly evidence the consideration of how props will be used in your music video.

Evidence of Level 4 planning for this aspect can be found by CLICKING HERE

Planning : Camera Equipment

This post should clearly evidence the planning of camera equipment for your music video.

We have a range of cameras available. You need to record test footage with these which shows that you have practised using the camera equipment before it comes to the actual filming for your music video.

You need to include photos of the equipment and of you using it.

Evidence of Level 4 planning for this aspect can be found by CLICKING HERE.

Planning : Lighting 

This post should clearly evidence the consideration of lighting for your music video.

You should show thought about the need for lighting or, if there is no need, why this is the case.


Evidence of Level 4 planning for this aspect can be found by CLICKING HERE

Planning : Shot List

You must produce a shot list which clearly shows what footage will be needed during the filming stage.

You can see a completed shot list for the music video 'Selfies' produced by Evie Brudenall by CLICKING HERE

Planning : Filming Schedule

Once everything else above is completed you are in the position of being able to produce a filming schedule.

The filming schedule draws things together and can be used as a tool to ensure that you have everything you need to be able to film successfully.

The best way to produce this is via Microsoft Excel.

I have a master copy that you can use - this looks like this:


Planning : Audience Feedback

Once you have created your animatic, you need to obtain some audience feedback regarding the ideas that you have BEFORE moving any further forwards.

Show your animatic to members of your identified target audience and record their feedback in some way.

Create a post titled Planning : Audience Feedback and record details of what you did and the feedback that you received.

You should also show some sense of reflection regarding the feedback that you receive. Is it going to make you change your ideas for your music video in any way? How helpful did you find the observations made by members of your target audience?

Planning : Storyboarding and Animatic

You have all completed work relating to the production of a timeline and storyboard panels for your music video.

You should also have taken photographs of each panel from your storyboard.

These need to be imported into Adobe Premiere Pro, together with an MP3 of your chosen song, in order to create an animatic for your music video.

When you are editing your animatic, you MUST take screen shots of the construction process along the way. You will need these at a later point.

Once you have edited your animatic you need to export it and upload it to Youtube.

Here are some examples of animatics, together with the finished music videos, created by students last year:

Evie Brudenall







Panashe Charamba






Rebecca Brown







The next task is to create a post titled Planning : Storyboarding and Animatic in which you do the following:

  1. Explain the process that you followed to produce the timeline and storyboard panels.
  2. Include images of these as evidence - the more the better.
  3. Explain the process of creating the animatic - use the screen shots you took along the way to act as further supporting evidence.
  4. Embed your animatic via Youtube.

This post must be detailed and contain careful explanation of your workflow up to and including the creation of the final animatic.

Friday, September 25, 2015

Planning : Music Video Pitch For Artist Name 'Song Title'

You need to be ready to pitch your music video to the group on Friday 2nd October.

The slides below, which we went through in class, explain what has to be done.



Wednesday, September 23, 2015

Planning : Creating An Online Mood Board

As the first stage of your planning you should create a mood board for your chosen song.

This should be made up of a series of words and images which reflect the genre and mood of your chosen song.

The main purpose of this is to ensure that you have a sense of what your genre and song are 'about' before you move into any other planning stages.

You can create your online mood board using GoMoodboard



Using and online mood board generator such as GoMoodboard will also allow you to refer back to this in your evaluation when discussing how you have made use of new digital technologies during the planning stages of your music video.

This is clearly referenced in the 4th question of the evaluation that you will have to produce. The questions are shown in the image below.


Your mood board will also act as further evidence to count towards your mark for Research and Planning.

Friday, September 18, 2015

Embedding Your Chosen Song

It is a good idea to embed your chosen song into your blog at this point.

This is useful so that I can listen to your song easily.

You should embed the audio only and Soundcloud is a good option for this. Do not embed the original music video.

I can show you how to do this so your song appears as follows:


Research : Lyric Analysis

We discussed the importance of considering an interpretation of your chosen song's lyrics today.



I showed you how to use Microsoft Word to add comments to your lyrics - here is the example that we did at the start of the lesson.




Your comments should be a mixture of observation, interpretation and questions. 

Think about how a mood is created in the song - a good way to do this is to make a list of all of the adjectives and verbs in the song and think about what type of picture they help to paint. 

Once you have done this, create a post title:

Research : Lyric Analysis : Artist Name 'song'

In this post, provide an explanation of what you have done together with screen shots of your Microsoft Word document.

You could also use a website such as Word It Out to create a word cloud for your song's lyrics. This could then be added to your post as further evidence of your efforts for the examiner.



Copy your lyrics into Word It Out and it will create a word cloud which alters the size of the words according to their frequency in the song. This can help to show where repetition takes place. 

Here is an example for the Frank Hamilton song, 'Summer'.


Wednesday, September 16, 2015

Research : Who Are The Target Audience For My Artist?

You now need to move away from your chosen artist and think about who their target audience is.

This is vitally important before you move forwards as you are producing a promotional package and you must know who you are appealing to with your music video, CD Digipack and Music Magazine Advertisement.

Most magazines produce media kits or press kits for prospective advertisers - these allow them to promote themselves and for advertisers to commission advertisements in the most cost-effective and targeted manner.

Looking at a media kit helps you to se just how much effort is put into the identification of a target audience.

Create a post titled Research : Who Are The Target Audience For My Artist?

Take a sheet of paper and create a pen portrait for a typical member of your artist's target audience that includes as much information about them as possible.

  • What age are they?
  • What sort of things are important to them?
  • How do they dress?
  • What types of music do they listen to?
  • What do they read? Watch? etc
  • How do they use social media?
  • How do they spend their time?
Here is an example produced by one of our students last year. This student was producing a promotional package for the artist Nina Nesbitt and she is describing a typical Nina Nesbitt fan.

Nina Nesbitt : Initial Audience Research

Here is another example produced for the artist HAIM.

HAIM : Initial Audience Research

Friday, September 11, 2015

Research Into Existing Music Videos

Here are the slides we used in lesson this morning:





You can find an example of a music video analysis by another student by clicking here.

This analysis is for the music video for Biffy Clyro's song titled 'Black Chandelier', which can be watched below.





A2 Target Grades

The Focus Cards below show your AS mark, your A2 target grade and the number of marks you need to get in order to achieve this.

I will do a card for Rhys in due course.









Tuesday, July 7, 2015

Research : Detailed Research Into Chosen Artist

Once you have chosen the artist and album that you wish to proceed with, the next step is to undertake detailed research into your chosen artist.

You need to make a post titled;

Research : Detailed Research Into Chosen Artist (Name of Artist)

in which you provide, unsurprisingly, evidence of detailed research into your chosen artist. 

This should not be copied and pasted from Wikipedia but, rather, show that you have researched from lots of different sources.

The post should include 

  • information about the artist's background
  • information about the artist's career to date 
  • the artist's discography (what they have released and when - use this website to help you)
  • links to their website, Youtube channel, Twitter feed, Soundcloud feed, etc. 
  • embedded videos of the artist's music promo videos
  • evidence of any interviews that have been conducted with the artist.

You need to make this evidence as 'media rich' as possible so include lots of images, video and sound. This is important if you are to score highly.

Present your research as a normal blog post which contains a mixture of text, images, sound and video.

Monday, July 6, 2015

Resource : Promonews

Promonews describes itself in the following way:


This daily update of the latest and most interesting music videos…. If you’ve got the slightest interest in film or music, you’ll quickly get hooked.”
Guardian Guide
Celebrating the best in music video creativity, daily updates of music video news and information, links to high quality video files, and its ever-expanding archive – Promo News is the first stop for everyone who loves music videos, and everyone who makes music videos.
It’s where to find new work in music video, the stories behind the making of the videos, the most exciting new music video makers, and lots of production and crew information – from mainstream pop promos to low budget creative gems – every day.
It is a great place to go to look at interesting and unusual music promo videos. There is also a lot of other interesting information such as interviews with music video directors.
If you are on Twitter, follow them @PromoNewsTV


Research : Potential Artist and Album Choices

I need you to create a presentation for 3 potential album choices.

The rules for the presentation are as follows:
  • It must be 1 presentation that covers all 3 potential album choices.
  • It must be created using an online presentation tool such as Emaze or Prezi.
  • It must be embedded in your blog with the post title Research : 3 Potential Albums
For each potential album choice you need to include, in this order:
  • The name of the artist
  • A brief biography of the artist (including the genre of music they are most associated with)
  • The title of the album
  • The record label for the album
  • The release date of the album
  • The track list for the album 
  • The title of the track from the album you feel you could produce a music video for
  • An explanation of why you think this album / artist is a good potential choice for your coursework
Please have this available on your blog for Monday 20th July.

Tuesday, June 30, 2015

Resource : Creative Skillset

If you are interested in finding out about opportunities and careers in a creative industry then look no further than Creative Skill set.

There is lots of useful information, advice and guidance on the website but here are a few of my favourites.

Job Roles

Go to this page and you can search for information about different job roles. You are also able to find university courses linked to these particular roles.


Young Creative Talent

The Young Creative Talent page has lots of stuff that is both interesting and useful. For example, there are articles about how to write your CV and what it is like to work in the creative industries.

You can also use this page to find out more about university courses and how to find a work placement.


Research : Steve Archer 'How To Study Music Videos'

Steve Archer wrote an article in Media Magazine in 2004 in which he suggests five essential criteria which should help you to evaluate music videos.

Pessimists often complain that music video television has made pop superficially image-based. But my description of MTV and music video in MediaMag 6 failed to address what is still its most central and significant element, beyond the control of MTV, Viacom and Motorola: the appeal and power of pop sounds!

I’d like to suggest that the sounds are the basis of a process of visualisation that serve to enhance, not restrict, the original pop sound effect. Pop music theorist Andrew Goodwin claims that a good music video is:

"..a clip that responds to the pleasures of music, and in which that music is made visual, either in new ways or in ways that accentuate existing visual associations."
(Dancing in the Distraction Factory 1992)

If we accept the theory that pop songs on their own are not enough to create sufficient meaning and pleasure in the audience, the ‘added value’ of star image created by CD covers, live performance and music videos can be enough to inspire the consumer to buy into the whole intensely romantic myth of it all – and therefore actually buy the pop music. 

Certainly, the whole music business is sustained by the few star guarantees of profit in an unstable market. This maybe explains the somewhat fetishistic behaviour of fans who will buy the CD even if they can easily get the tracks for free on some P2P provider – we want all the packaging, the sacrosanct details in the booklet, the assurance it really belongs to us, not just the ‘stacking up’ of sounds that is the song itself. 

However, I am keen to keep these sounds as the primary pleasure and driving force of the music industry. This focus, therefore, is reflected in the order of my ‘Top Five Things to Look for’ when deciding if a music video is any good. 

Five things to look for …

I’ve turned the ideas in Goodwin’s book, Dancing in the Distraction Factory, into checklist form for you to test out on the current crop of music videos. 

At number 1 ... 

‘Thought Beats’ or seeing the sounds in your head

The basis for visualising images comes from a psychological process called synaesthesia, where you picture sounds in your mind’s eye. This idea is absolutely central to understanding music video as they build on the soundtrack’s visual associations in order to connect with the audience and provide that additional pleasure. 

To use this approach you need to start with the music, sorting out the way the song works, taking into account the way it has been stacked up with sound. To begin, lyrics don’t need to be analysed word for word like a poem but rather considered for the way they introduce a general feeling or mood. Very rarely do song lyrics have a coherent meaning that can be simply read off; but they are important in at least creating a sense of subject matter. So key phrases or lines (and especially those repeated in the chorus) will have a part to play in the kind of visuals associated with the song. 

Here, Roland Barthes’ theory of the ‘grain of voice’ is relevant – this sees the singing voice more as an expressive instrument, personal, unique even, to the singer, like a fingerprint, and therefore able to create associations in itself. The voice of a song may even possess trademarks that work hand-in-hand with the star image – so Michael Jackson’s yelp is a trademark sound that immediately sets him apart from other singers.

Finally, if songs are stories, then the singer is the storyteller and this obviously makes music videos stand out on TV, as they feature a first person mode of address rather than the invisible ‘fourth wall’ of television narration. 

Goodwin interestingly compares pop singers to stand-up comics in the way the personal trademark or signature dominates the performance. The music – or arrangement of the song, including instrumentation, the mix and effects, including samples – generally works with the lyrics and grain of voice. Generally we can look at key sounds, like the tempo (or speed of the song) and structure of the song in terms of verse and chorus. To give an example of how instruments can create visual associations, the slow twang of the steel guitar could create geographically-based visual associations from the Deep South of the US – a desert plain, a small town, one road out, men chewing tobacco … We all share a memory bank of popular culture imagery (intertextuality), a sense of shared cultural history without which these references would make no sense. Places, people, feelings, situations leading to mini-narratives – all these can be summoned from the sounds of popular music. 

These visualisations can arise from more personal, individual responses, sometimes even tied to a place or part of your own autobiography, the specific details of your life story and emotions. A combination of these shared and personal images tied to the words and instrumentation form the basis of music video creativity. 

At number 2 … 

Narrative and performance

Songs rarely tell complete narratives; we are used to studying them with other visual texts like film. The narrative fuzz in songs affects the way stories are used in music video representations of a song’s meaning. So, often we get the suggestion of a story, a hint at some kind of drama unfolding. 

There is another important reason why music videos should avoid a classic realist narrative, and that is their role in advertising. 

Music videos need to have repeatability built in to them. We need to be able to watch them repeatedly in a more casual way, with a looser approach to their storytelling. I’d suggest that more important than narrative is the way that performance is used in video clips, a point I’ll look at again in number 3. Often, music videos will cut between a narrative and a performance of the song by the band. Additionally, a carefully choreographed dance might be a part of the artist’s performance or an extra aspect of the video designed to aid visualisation and the ‘repeatability’ factor. Sometimes, the artist (especially the singer) will be a part of the story, acting as narrator and participant at the same time. But it is the lip-sync close-up and the mimed playing of instruments that remains at the heart of music videos, as if to assure us that the band really can kick it. 

Remember that pop music is a romantic art, all about truth, talent, and magic, so we need to believe in the authenticity of the performance first and foremost. The supposed individual and original qualities of these performers leads me to my next point, the source of all profit in the business … the star!

At number 3 … 

The star image

The music business relies on the relatively few big name stars to fund its activities; it usually fails to connect with popular audiences – only about one in ten acts put out by the industry actually makes any money. Therefore, what we can describe as the meta-narrative of the star image will have an important part to play in the music video production process. 

Meta-narrative is a term that describes the development of the star image over time, the stories that surround a particular artist. 

Michael Jackson – a mini case study

(Note : this article was written before Jackson's death)

Michael Jackson’s meta-narrative has been a long, sometimes difficult journey and one he has lost control of in recent years. 

There have been a few crucial moments in Jackson’s meta-narrative of pop stardom. The first was the successful move from being one of a group – even if acknowledged as its central talent – as child member of The Jackson 5, to becoming a solo artist. 

He was then able to negotiate one of the most successful solo careers ever through developing both his trademark sound and image. The ground-breaking music videos for Thriller and Beat It were an important part of this mega-stardom. 

At some point in the 90s, though, this meta-narrative took a wrong turn and his unique ‘star image’ became ‘freakish’ and self-indulgent; we are reminded that this child star has never grown up. Thus, the Jackson talent, his natural birthright it seems, becomes the reason for his adult weirdness. His younger self – black, funky, energetic – is constantly held up to condemn his current abnormality – withdrawn, of no ethnicity, over-produced to the point of ceasing to exist. And yet, all this means he is still talked about, the object of mass media fascination and so, in a very real sense, still a star. Whether the most recent allegations of child abuse will finally render that stardom invalid remains to be seen.

Meta-narratives of star image are not simply a matter of manipulation, but a dialogue or negotiation of what the music business asserts about their star, and what we accept! Still, in each new video, Michael Jackson tries to regain control over his meta-narrative but he can’t just switch off all the different associations he’s accumulated during his career, whether good or bad. So music videos can best be seen as one of the most important ways that the image of the artist is ‘managed’. 

At number 4 … 

Three ways in which music videos relate visuals to the song

We can identify three ways in which music videos work to support or promote the song. These are illustration, amplification and disjuncture and I find them extremely useful in attempting to generalise the effects of individual music videos. 

• Music videos can illustrate the meaning of lyrics and genre, providing a sometimes over literal set of images. Here, then, is the most straightforward technique and the classic example of visualisation, with everything in the music video based on the source of the pop song. 

• However, as with all advertising, the most persistent type of video adds to the value of the song. Amplification is seen as the mark of the true music video Auteur, the director as artist, and an increasingly common way to view music video creatives (VH-1’s Best 100 Videos clearly placed Spike Jonze in the Auteur category with his work always amplifying the original song’s meaning and effect, usually through surreal humour). Crucially, though, and what separates it from disjuncture, is the fact that amplification music videos retain a link with the song and work to enhance or develop ideas, rather than fundamentally changing them.

Disjuncture is a term used to describe those music videos that (normally intentionally) seem to work by ignoring the original song and creating a whole new set of meanings. This is quite a radical technique and used by arty bands in order to assert their difference and originality. Usually, disjuncture videos of this type don’t make a lot of sense and may be based on abstract imagery. For example in Spike Jonze’s video for Daft Punk’s ‘Da Funk’ we see a man with a dog’s head and his arm in a cast walking round New York, ignored by all, with dialogue completely unrelated to the song itself. Sometimes though, disjuncture videos are just bad, ill-conceived and self-indulgent mistakes. 

And finally at number 5 ... 

Technical aspects of music video

The last really essential aspect of music video to study is technical. This includes camerawork, movement and angle, mise-en-scène, editing, and sound. 

It is important to remember the more general features of music videos already mentioned when trying to work out the technical effects, especially those which are post-production, effects. Broadly, the technical conventions can be summed up as follows: 

1. Speed! 

Speed is visualised by camera movement, fast editing (montage) and digital effects.

Camera movement is often motivated by running, dancing and walking performers.

Fast-cutting and montage editing creates a visually decentred experience necessary for music video consumption, with the images occasionally moving so fast that they are impossible to understand on first viewing and thus need to be viewed several times (repeatability). 

Post-production digital effects – a staple of music video where images can be colorized, multiple split screens appear, and so on, all to complicate and intrigue, providing pleasure again and again. 

Not all camera movement is about speed though and some use slow pace through dissolves or static shots. This kind of editing – like Sinead O’Conner’s ‘Nothing Compares 2 U’ – is striking and effective in setting the song apart from the hustle and bustle of most pop activity. 

2. Meat! 

The meat of most music videos is the cut to the close-up of the singer’s face. This is because the voice is seen as the most important part of pop music. 

3. Beats! 

Often, the video will try and represent the music through the use of the cut to go with the beat or key rhythm. This is called 'cutting to the beat'.

4. Lighting and colour 

...may also be used to emphasise key moments in the song, using methods from lighting live performances for dramatic effect. Colour may be used to show a development in the song, going from colour to black and white or vice versa when the chorus comes in. Equally, any change in the mise-en-scène or camerawork can signal the same type of thing.

5. Mise-en-scène 

Obviously the setting for music videos is important, often to guarantee the authenticity of the clip rather than anything else. So mise-en-scène for many music videos is the concert hall or rehearsal room to emphasise the realness of the performance or the grit and practice that goes into attaining star quality. Increasingly, CGI is used, especially for dance songs, which don’t rely so much on being ‘real’ like rock, soul and rap acts. 

Steve Archer : Media Magazine 2004